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HEADEDIT.CFG
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Text File
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1990-02-28
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8KB
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272 lines
;Configuration file for HeadEdit
;
; Call HeadEdit as HEADEDIT <configfile> (defaults to HeadEdit.CFG)
;
;
;Not all keywords required...there are defaults for most.
;
;Keywords must begin in first column
;
;Lines beginning with a semicolon ";" are comments
;
;
; START determines which area you come up in
;
START 5
;
; TOTALAREAS determines how many areas you're keeping Last Message Read
; (LMR) pointers for. If you're running XBBS, this must match the
; number in CONFIG.BBS. If not, put whatever you like. This number,
; once set, should be left alone if you've got more than one "account".
;
TOTALAREAS 100
;
; USERNUMBER determines your entry position in the LASTREAD.BBS file
; This must be given! For SysOps running XBBS, this is always 1 (same
; as your user number in the USERS.BBS file). For other users (say a
; spouse, parent or child in the same household), it should be their
; user number as well. CAUTION: Make sure you have users with access
; to HeadEdit in positions 2+ where they won't be moved during packing!
; For Point systems, this will probably be #1, but you can add other
; users from there...
;
USERNUMBER 1
;
; ALIAS designates a name for you...you can use up to 23, and must have
; at least 1. The first is considered your real name, the second is
; considered your handle unless you turn this "tracking" off with the
; NOTRACK keyword.
;
ALIAS Mark Kimes
ALIAS Hector Plasmic
;
; ADDRESS is your net address...you can use up to 23. Domains are
; limited to 36 characters, zone:net/node to 1-65535, point to 0-255
;
ADDRESS 1:380/16.0@FidoNet
;
; EDITOR is the string to spawn for entering messages...required!
; Include the extension of the executable
;
EDITOR Q.EXE MSGTMP
;
; WRAP is the string to spawn to wrap entered messages...optional but
; recommended. Include the extension of the executable
;
WRAP 4Mike.COM MSGTMP
;
; The PATH to your message files...note the trailing backslash!
; You can have up to 23 paths, but probably will never need them
;
PATH C:\XBBS\MESS\
;
; ORIGIN should be followed by your default origin line (up to 60 chars)
; You can have a file called ORIGINS.BBS in the message area path that
; contains special origin lines for given areas. Format:
; <board #>;origin text (i.e. 22;My Point System) one per line
;
ORIGIN The Pit--A Helluva Place
;
; ANSIEDITOR is the string to spawn when entering messages in an ANSI
; area...required if you have an ANSI area. ANSIEd is recommended, since
; ANSI messages should confine themselves to certain areas of the screen
; (ANSIEd takes care of this for you)
; Include the extension of the executable
;
ANSIEDITOR ANSIEd.EXE 0 0 999 16
;
; ATTRIBUTES sets the default attribute bits for netmail messages
; MSGPRIVATE 1
; MSGCRASH 2
; MSGREAD 4
; MSGSENT 8
; MSGFILE 16
; MSGFWD 32
; MSGORPHAN 64
; MSGKILL 128
; MSGLOCAL 256
; MSGXX1 512
; MSGXX2 1024
; MSGFRQ 2048
; MSGRRQ 4096
; MSGCPT 8192
; MSGARQ 16384
; MSGURQ 32768
; Add these together to get the number you need
;
ATTRIBUTES 385
;
; LINES determines how many line pointers the system allocates. Each
; pointer requires two bytes (it's a word). Pointers are what allow you
; to page backward as well as forward in a message. 10240 is the
; default (24K of pointers), but you can increase this or decrease it to
; as little as 257. When you overrun your pointers (read more lines
; than you have pointers for), all it means is that you'll be at the
; start of the message if you try to go up.
;
LINES 10240
;
; NOCHECK turns off automatic address checking when editting Net Mail
; headers. You can still check manually with F6.
;
;NOCHECK
;
; NONODELIST tells HeadEdit not to load the nodelist index. You won't
; be able to look up net/node numbers if you do this, but you can still
; send net mail. I'd suggest turning it off only if you don't use
; HeadEdit for net mail. It does save some memory.
;
;NONODELIST
;
; NODELIST tells HeadEdit where to look for your nodelist file(s).
; HeadEdit uses a QuickNodeList, same format that QuickBBS and XBBS use.
; It will also use a FIDOUSER.LST (in the same path). The default is
; HeadEdit's default directory if you don't use this keyword. Note that
; the trailing backslash is REQUIRED.
;
NODELIST C:\XBBS\
;
; TEXTCOLOR tells HeadEdit what color you want text to be while reading
; messages. It can have one of the following values:
; BLACK = 0
; BLUE = 1
; GREEN = 2
; CYAN = 3
; RED = 4
; MAGENTA = 5
; BROWN = 6
; LIGHTGRAY = 7
; DARKGRAY = 8
; LIGHTBLUE = 9
; LIGHTGREEN = 10
; LIGHTCYAN = 11
; LIGHTRED = 12
; LIGHTMAGENTA = 13
; YELLOW = 14
; WHITE = 15
;
TEXTCOLOR 11
;
; TEXTBACK tells HeadEdit what color to use for the background while
; reading messages. It can have one of the following values:
; BLACK = 0
; BLUE = 1
; GREEN = 2
; CYAN = 3
; RED = 4
; MAGENTA = 5
; BROWN = 6
;
TEXTBACK 0
;
; STATCOLOR and STATBACK serve the same purpose and have the same
; potential values as the above, only they apply to the bottom and
; division lines when reading.
;
STATCOLOR 0
STATBACK 3
;
; HEADCOLOR and HEADBACK are for the message header info displayed while
; reading.
;
HEADCOLOR 10
HEADBACK 0
;
; EXPORTNAME is followed by the name of the default export file
;
EXPORTNAME TEMP.TXT
;
; QUOTESTRING is followed by the default string for quoting messages
; Up to 12 characters can be entered, but shorter is better
; It's a good idea to include > in the string, as most editors cue on
; that to find what's already a quote. The tilde ~ translates to a
; blank space in this instance.
;
QUOTESTRING ~>
;
;
; Here's some stuff used when you print messages in HeadEdit:
;
; BEFOREHEADER is followed by anything you might want sent to the printer
; after a message header is displayed. The tilde ~ is translated in this
; case to an ESC character, and the reverse apostrophe ` is translated to
; a carriage return/line feed.
;
;
; AFTERHEADER is the same sort of thing for after the header is printed.
;
;
; AFTERTEXT is, again, the same thing after the message body is printed.
;
AFTERTEXT ``
;
; AFTERPRINTING is, one last time, the same thing when a batch print job
; is completed.
;
;
;
; PAGELENGTH tells HeadEdit how long your printed page is.
;
PAGELENGTH 66
;
; TOPMARGIN is how many blank lines you want at the top of a page.
;
TOPMARGIN 6
;
; BOTTOMMARGIN is how many blank lines at the bottom of the page.
;
BOTTOMMARGIN 6
;
; LEFTMARGIN is how many blank spaces at the left of the page.
;
LEFTMARGIN 6
;
; TEXTWIDTH is how wide you want the message text to be.
;
TEXTWIDTH 72
;
; SWAP tells HeadEdit to swap out to disk or EMS memory when shelling
;
SWAP
;
; USEEMS tells HeadEdit to use EMS memory for swapping
;
USEEMS
;
; SWAPDRIVE tells HeadEdit which drive to swap to if swapping to disk
; (RAMdrive recommended for speed)
;
SWAPDRIVE G:
;
; SWAPFILE changes HeadEdit's default HeadSwap.$#$ to some other
; filename. Don't include a drive specifier here! 60 char limit.
;
; SWAPFILE MYNAME.$$$
;
; ALT-Function keys can be used for spawning programs. This spawn swaps
; if you have swapping enabled. It does *not* go through COMMAND.COM,
; so if you want to run a batch file you need something like
; COMMAND.COM /c BATCHFIL.BAT
; Format is FKEY #(1-10) Spawn string...
;
FKEY 1 XUSER.EXE
FKEY 2 COMMAND.COM /c AMAX.BAT
FKEY 3 Q.EXE
;
; NETBOARD tells HeadEdit which board is your netmail board.
;
NETBOARD 5
;
; ALTBOARD tells HeadEdit which board is your alternate address netmail
; board.
;
ALTBOARD 5
;
; USEDEFAULT would start HeadEdit up to ignore ORIGINS.BBS and use only
; the default origin line
;
;USEDEFAULT
;
;
; <--Last line in file should always be a comment